![]() It’s currently very bare bones but it won’t be for long. It does not work so far on Android/iOS, and we are eagerly intending to fix that as soon as possible.Įxpect to see big changes for this core. So far, one user has reported that he has gotten it to work on a Raspberry Pi although there are still some graphics glitches. Network support will undoubtedly become a priority in the upcoming weeks as we plan to flesh out the main game’s content. Some things have been stubbed out so far such as the libcurl support which is required for the login authentication system to work. A lot of changes under the hood, some of them which are detailed in the Making Of Article.Gamepad support (including analog stick support) configurable analog sensitivity and deadzones, preliminary mouse and keyboard support.The draw distance has a big effect on the framerate, a draw distance of 1 or 2 can make this core playable even on very lightweight computers. A ‘Jumping Flash’ mode that allows you to jump infinitely into the air all while the camera faces downwards.More sophisticated sunrise/sunset color blending (from Konstrukts). ![]() Water was added (this was located on a branch, never merged into master). ![]()
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